A platform for carrying out biometric research, unique on the market, which allows the integration of all research sensors and the visualization of measurements in real time on one timeline.
A software platform for designing, conducting and analyzing eye tracking experiments using SMI eyetrackers.
Software for designing, conducting and analyzing eye tracking research using Tobii eyetrackers.
We can carry out research in the field of virtual ethnography.
15 fully equipped computer stations that allow us to conduct CATI, CAWI or CASI surveys. Hardware and software provide access to a unique database of numbers - valuable when conducting representative surveys.
Depending on the specifics of the test, we offer one of the eye trackers: Tobii Pro Fusion 250Hz with Mobile Device Solution, Tobii Glasses 2 100Hz, Tobii Pro VR Integration based on HTC Vive 120Hz and SMI RED500.
For research in the world of virtual reality, we use Oculus RIft, Playstation VR and HTC Vive headsets. We also study 2D games using the XBOX One S and X consoles and PlayStation 4 Pro.
Using Shimmer and B-ALERT equipment, we test: galvanic skin reaction (GSR), bioelectric activity of the brain (EEG) and electromyography (EMG). In addition, thanks to the AFFECTIVA algorithm, we examine experienced emotions on the basis of video recording.
Real-time recording of 9 TV channels and 6 radio stations, creating an archive for tv and radio content analysis.
A fully functional focus room, in which - in addition to standard observation with a Venetian mirror - we have the opportunity to watch group interviews from the playback (the meetings are recorded) or live online. A dedicated link will allow you to view the entire study on the Internet.
e.g. spots, posters, texts, information services, memes, movies, etc.
in games and widely understood interactive applications (websites, moblil applications)
in different groups of people and usage contexts depending on the project.
on target groups with qualitative or quantitative results in the case of remote tests.
emotional reactions of the player (also using the techniques of facetracking and EEG).
Media researcher, historian, professor at the Department of Social Communication and Public Relations of The Faculty of Journalism, Information and Book Studies, and Head of the Laboratory of Media Studies at. Founder of the medioznawca.com portal. Member of the Audit Committee of the University of Warsaw Foundation, elected by the Senate of the University of Warsaw for the 2020-2024 term.
PhD student at the Doctoral School of Social Sciences at the University of Warsaw. A graduate of the Institute of Journalism of the University of Warsaw, specializing in Media Marketing and PR and the Faculty of Economics of the University of Warsaw (Statistical methods in business). Author of the blogs gry-szkoleniowe.blogspot.com, przedwyruszeniem.blogspot.com and the book published in 2013 and awarded by PTTB "Gry Szkoleniowe. Practical Guide ". His research interests include the study of games (digital and analog), gamers and their communities, the use of narrative in games, and gamification.
Information behavior researcher, assistant professor at Faculty of Journalism, Information and Bibliology and the University of Warsaw. Her main areas of interest are college and university information behavior, scientific communication, and digital information sources.
IT specialist, webmaster, technician at the Laboratory of Media Studies at the University of Warsaw, owner of an interactive agency, but above all an enthusiast of information technology. It follows with interest the market and the development of new technologies, as well as the way they are used in everyday life of the media, companies and ordinary people.